Bethesda’s idea of being a raider boils down to it being something you do on the weekend, but the rest of the week you’re a goodie-two-shoes. Let’s fix that.
Entropic Crusader
Home of sci-fi and fantasy author, Benjamin MatthewsCertified Fallout-Free Part 16: Two’s Company
There’s plenty to complain about with Fallout 3’s companions, but at least Bethesda learned some lessons from Bioware for FO4. Which they then promptly forgot again for Starfield.
Certified Fallout-Free Part 15: DLC Attacks!
In this part of Certified Fallout-Free I talk about the five DLC packs released for Fallout 3. I even praise a few of them!
Certified Fallout-Free Part 14: Forbidden Fruits
A shorter post in the Certified Fallout-Free series this week, taking a quick look at the GECK, and how Bethesda even managed to screw that up.
Certified Fallout-Free Part 13: High Vaultage
A rather lengthy part of Certified Fallout-Free, talking about the various Vaults of the series, and how Bethesda’s, as usual, make no damn sense.
Certified Fallout-Free Part 12: Divided Deadites
The Underworld-resident ghouls are, like most other settlements in Fallout 3, horribly squandered. Let’s fix the ol’ place up a bit.
Certified Fallout-Free Part 11: Big Trouble In…
After talking about the horror that is Little Lamplight, in this part of Certified Fallout-Free, we look at Big Town. It’s better than Little Lamplight, at least.
Certified Fallout-Free Part 10: Little Lampblight
*sigh* I was going to have to talk about Little Lamplight sooner or later, so let’s get it out of the way. There ARE some good bits… but only a few.
Certified Fallout-Free Part 09: Reinvigorating Old Olney
I love Old Olney as a location in Fallout 3, but like so much else in the game, it was completely squandered. Let’s fix the place up!
Certified Fallout-Free Part 08: Motivated by Money
In this episode of why Fallout 3 wasn’t very good, we look at the woefully underutilised merc bands of Talon Company, Reilly’s Rangers, and the Regulators.