Bethesda’s idea of being a raider boils down to it being something you do on the weekend, but the rest of the week you’re a goodie-two-shoes. Let’s fix that.
![Certified Fallout-Free Part 17: Aiding With the Raiding](https://entropic-crusader.com/wp-content/uploads/2023/06/Fallout-3-Featured.jpg)
Bethesda’s idea of being a raider boils down to it being something you do on the weekend, but the rest of the week you’re a goodie-two-shoes. Let’s fix that.
There’s plenty to complain about with Fallout 3’s companions, but at least Bethesda learned some lessons from Bioware for FO4. Which they then promptly forgot again for Starfield.
In this part of Certified Fallout-Free I talk about the five DLC packs released for Fallout 3. I even praise a few of them!
A shorter post in the Certified Fallout-Free series this week, taking a quick look at the GECK, and how Bethesda even managed to screw that up.
A rather lengthy part of Certified Fallout-Free, talking about the various Vaults of the series, and how Bethesda’s, as usual, make no damn sense.
The Underworld-resident ghouls are, like most other settlements in Fallout 3, horribly squandered. Let’s fix the ol’ place up a bit.
After talking about the horror that is Little Lamplight, in this part of Certified Fallout-Free, we look at Big Town. It’s better than Little Lamplight, at least.
*sigh* I was going to have to talk about Little Lamplight sooner or later, so let’s get it out of the way. There ARE some good bits… but only a few.
I love Old Olney as a location in Fallout 3, but like so much else in the game, it was completely squandered. Let’s fix the place up!
In this episode of why Fallout 3 wasn’t very good, we look at the woefully underutilised merc bands of Talon Company, Reilly’s Rangers, and the Regulators.