Finally we get to Emil Pagliarulo, the man responsible for the terrible, TERRIBLE writing in the Fallout games now. Thanks, Emil, you suck.
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Finally we get to Emil Pagliarulo, the man responsible for the terrible, TERRIBLE writing in the Fallout games now. Thanks, Emil, you suck.
In the third part of this mini series, we discuss how the SHAUUUUN! stuff could be handled better, as well as giving the player more moral choices in how they act.
Following on from the first part, this week we discuss the problem of the player and their character’s motivations not lining up, AKA ludonarrative dissonance.
While Fallout 4 was an enjoyable enough looter shooter, the story has some really serious issues. Chief among them, the assumed empathy problem.
This is the final part of the main Certified Fallout-Free series, where I discuss a few final things and wrap everything up with a neat little bow.
While I’m in no way a fan of the Children of Atom, there are ways they could be made less stupid and more compelling.
Instead of Bethesda’s ridiculous take on super mutants, which boils down to violent orcs, let’s give these guys a proper ending based on the first two games.
It’s time to chat a little bit more about the less salubrious types, including supporting cannibal builds.
In this part of Certified Fallout-Free, we take a look at some of the smaller, less important areas of the Capital Wasteland.
Oasis is the only area in the game that is green for a good reason. Let’s improve it and add a horrifying monstrosity for fun.