Bethesda decided that twisting the Fallout lore to breaking point in order to include the Brotherhood of Steel was a good idea. I disagree, and this part of Certified Fallout-Free explores creating a NEW power armour faction instead.
![Certified Fallout-Free Part 07: After Eights](https://entropic-crusader.com/wp-content/uploads/2023/06/Fallout-3-Featured.jpg)
Bethesda decided that twisting the Fallout lore to breaking point in order to include the Brotherhood of Steel was a good idea. I disagree, and this part of Certified Fallout-Free explores creating a NEW power armour faction instead.
Despite my general annoyance at how Fallout 3 begins, the opening Vault segment could be tweaked into a proper Fallout opening with minimal fuss.
In today’s Certified Fallout-Free, we’re taking a look at Rivet City, an interesting location that was, as usual, squandered.
In today’s Certified Fallout-Free we take a thorough look at Tenpenny Tower, Roy the psychopathic ghoul, and tying this together with Canterbury Commons.
In this part of Certified Fallout-free we look at Megaton and Canterbury Commons, and how they might be improved.
In this part of Certified Fallout-Free, I take a look at the Wasteland in general, radiation, and how nothing makes sense.
In this first proper part of Certified Fallout-Free, we take a look at the difference between Bethesda and Obsidian’s methods, and how their ideas of player freedom are wildly different.
Certified Fallout-Free is part critique, part world building essay, and part depressing retrospective on a game that could have been truly brilliant, but instead only managed to be ‘mostly okay, I suppose, if a little too green’.