Bethesda decided that twisting the Fallout lore to breaking point in order to include the Brotherhood of Steel was a good idea. I disagree, and this part of Certified Fallout-Free explores creating a NEW power armour faction instead.
Entropic Crusader
Home of sci-fi and fantasy author, Benjamin MatthewsCertified Fallout-Free Part 06: Settlements 101
Despite my general annoyance at how Fallout 3 begins, the opening Vault segment could be tweaked into a proper Fallout opening with minimal fuss.
Certified Fallout-Free Part 05: Any Old Iron
In today’s Certified Fallout-Free, we’re taking a look at Rivet City, an interesting location that was, as usual, squandered.
Certified Fallout-Free Part 04: In for a Penny
In today’s Certified Fallout-Free we take a thorough look at Tenpenny Tower, Roy the psychopathic ghoul, and tying this together with Canterbury Commons.
Certified Fallout-Free Part 03: Settling for Traders
In this part of Certified Fallout-free we look at Megaton and Canterbury Commons, and how they might be improved.
Certified Fallout-Free Part 02: Wasted Land Potential
In this part of Certified Fallout-Free, I take a look at the Wasteland in general, radiation, and how nothing makes sense.
Certified Fallout-Free Part 01: The Road Worrier
In this first proper part of Certified Fallout-Free, we take a look at the difference between Bethesda and Obsidian’s methods, and how their ideas of player freedom are wildly different.
Certified Fallout-Free Part 00: Pre-Ramble
Certified Fallout-Free is part critique, part world building essay, and part depressing retrospective on a game that could have been truly brilliant, but instead only managed to be ‘mostly okay, I suppose, if a little too green’.